[SPELL_NAME_PLURAL_0]	Healing
[SPELL_NAME_PLURAL_1]	Summoning
[SPELL_NAME_PLURAL_2]	Nature
[SPELL_NAME_PLURAL_3]	Illusion
[SPELL_NAME_PLURAL_4]	Necromancy
[SPELL_NAME_PLURAL_5]	Pyromancy
[SPELL_NAME_PLURAL_6]	Alchemy
[SPELL_NAME_PLURAL_7]	Runes
[SPELL_NAME_PLURAL_8]	Ice
[SPELL_NAME_PLURAL_9]	Chaos
[SPELL_NAME_PLURAL_10]	Poison
[SPELL_NAME_PLURAL_11]	Divination
[SPELL_NAME_PLURAL_12]	Arcane
[SPELL_NAME_PLURAL_13]	Time
[SPELL_NAME_PLURAL_14]	Goblin
[SPELL_NAME_PLURAL_15]	Dwarf
[SPELL_NAME_PLURAL_16]	Dwarf
[SPELL_NAME_SINGULAR_0]	Healing Spell
[SPELL_NAME_SINGULAR_1]	Summoning Spell
[SPELL_NAME_SINGULAR_2]	Nature Spell
[SPELL_NAME_SINGULAR_3]	Illusion Spell
[SPELL_NAME_SINGULAR_4]	Necromancy Spell
[SPELL_NAME_SINGULAR_5]	Pyromancy Spell
[SPELL_NAME_SINGULAR_6]	Alchemy Spell
[SPELL_NAME_SINGULAR_7]	Rune Spell
[SPELL_NAME_SINGULAR_8]	Ice Spell
[SPELL_NAME_SINGULAR_9]	Chaos Spell
[SPELL_NAME_SINGULAR_10]	Poison Spell
[SPELL_NAME_SINGULAR_11]	Divination Spell
[SPELL_NAME_SINGULAR_12]	Arcane Spell
[SPELL_NAME_SINGULAR_13]	Time Spell
[SPELL_NAME_SINGULAR_14]	Goblin Spell
[SPELL_NAME_SINGULAR_15]	Dwarf Spell
[SPELL_NAME_SINGULAR_16]	Dwarf Spell
[SPELL_NAME_00]	Heal Self
[SPELL_DESC_00]	Heals a few points of damage on the caster
[SPELL_NAME_01]	Cure
[SPELL_DESC_01]	Cures disease and poison on nearby units
[SPELL_NAME_02]	Blessing
[SPELL_DESC_02]	Increases the caster's Morale skill
[SPELL_NAME_03]	White Ward
[SPELL_DESC_03]	Protects units from psychological effects
[SPELL_NAME_04]	Heal Group
[SPELL_DESC_04]	Heals some points of damage on nearby units
[SPELL_NAME_05]	Invigorate
[SPELL_DESC_05]	Increases the speed of some nearby units
[SPELL_NAME_06]	Purify
[SPELL_DESC_06]	Holy energy strikes all nearby evil creatures. Also brings out the sun.
[SPELL_NAME_07]	Major Healing
[SPELL_DESC_07]	Heals a large amount of damage on all nearby units
[SPELL_NAME_08]	Life Ward
[SPELL_DESC_08]	Protects a hero against death in battle
[SPELL_NAME_09]	Resurrection
[SPELL_DESC_09]	Raises a unit from the dead
[SPELL_NAME_10]	Summon Quasit
[SPELL_DESC_10]	Summons Quasits to serve the caster
[SPELL_NAME_11]	Circle of Power
[SPELL_DESC_11]	Summons a Circle of Power to aid in summoning
[SPELL_NAME_12]	Phantom Steed
[SPELL_DESC_12]	Turns cavalry units into phantoms
[SPELL_NAME_13]	Blink
[SPELL_DESC_13]	The caster appears in a random place nearby
[SPELL_NAME_14]	Summon Imp
[SPELL_DESC_14]	Summons an Imp to serve the caster
[SPELL_NAME_15]	Eye of Oros
[SPELL_DESC_15]	Creates a floating eyeball, useful for scouting
[SPELL_NAME_16]	Home Portal
[SPELL_DESC_16]	Sends the caster back to his start location
[SPELL_NAME_17]	Soulharvest
[SPELL_DESC_17]	Summons Succubi to serve the caster
[SPELL_NAME_18]	Banish
[SPELL_DESC_18]	Banishes Daemons, Archons & Elementals near the caster. High level enemies may resist this.
[SPELL_NAME_19]	Daemongate
[SPELL_DESC_19]	Summons a Daemon to serve the caster
[SPELL_NAME_20]	Summon Sprite
[SPELL_DESC_20]	Summons a Sprite to serve the caster
[SPELL_NAME_21]	Gemberry
[SPELL_DESC_21]	Heals the caster and possibly some of his troops
[SPELL_NAME_22]	Entangle
[SPELL_DESC_22]	Slows down enemies who are near the caster
[SPELL_NAME_23]	Shillelagh
[SPELL_DESC_23]	Summons a magical club that raises the caster's combat score
[SPELL_NAME_24]	Summon Unicorn
[SPELL_DESC_24]	Summons a Unicorn to serve the caster
[SPELL_NAME_25]	Wall of Thorns
[SPELL_DESC_25]	Creates a wall of brambles
[SPELL_NAME_26]	Call Lightning
[SPELL_DESC_26]	Calls lightning down upon nearby enemy troops
[SPELL_NAME_27]	Summon Treant
[SPELL_DESC_27]	Summons a Treant to serve the caster
[SPELL_NAME_28]	Change Weather
[SPELL_DESC_28]	Allows the caster to affect night/day fine/rain
[SPELL_NAME_29]	Elementalism
[SPELL_DESC_29]	The caster can choose one of four Elementals to summon
[SPELL_NAME_30]	Shadowform
[SPELL_DESC_30]	Changes the caster into an ethereal being
[SPELL_NAME_31]	Scare
[SPELL_DESC_31]	All enemies seeing the caster are afraid
[SPELL_NAME_32]	Light/Darkness
[SPELL_DESC_32]	Changes day to night and night to day
[SPELL_NAME_33]	Awe
[SPELL_DESC_33]	All enemies seeing the caster are in awe
[SPELL_NAME_34]	Spectral Horde
[SPELL_DESC_34]	Creates a group of illusionary warriors
[SPELL_NAME_35]	Dragonfear
[SPELL_DESC_35]	Creates an illusionary Dragon which casts terror
[SPELL_NAME_36]	Invisibility
[SPELL_DESC_36]	Makes the caster invisible (until he/she attacks)
[SPELL_NAME_37]	Call Shadow
[SPELL_DESC_37]	Summons a Shadow to serve the caster
[SPELL_NAME_38]	Mutate
[SPELL_DESC_38]	Turns enemy units into harmless animals. High level enemies may resist this.
[SPELL_NAME_39]	Transform
[SPELL_DESC_39]	Changes a unit into something stronger
[SPELL_NAME_40]	Raise Skeleton
[SPELL_DESC_40]	Raises skeletons to serve the caster
[SPELL_NAME_41]	Raise Zombie
[SPELL_DESC_41]	Raises zombies to serve the caster
[SPELL_NAME_42]	Black Portal
[SPELL_DESC_42]	Summons a Black Portal to aid in raising undead
[SPELL_NAME_43]	Raise Wight
[SPELL_DESC_43]	Raises wights to serve the caster
[SPELL_NAME_44]	Vampirism
[SPELL_DESC_44]	Affected units drain hit points in combat
[SPELL_NAME_45]	Darkstorm
[SPELL_DESC_45]	Changes day to night and makes it rain
[SPELL_NAME_46]	Strip Flesh
[SPELL_DESC_46]	Turns enemy infantry into skeletons.  High level enemies may resist this.
[SPELL_NAME_47]	Call the Dead
[SPELL_DESC_47]	Returns piles of bones back to life as undead
[SPELL_NAME_48]	Ring of Ice
[SPELL_DESC_48]	A hail of ice surrounds the caster, causing damage
[SPELL_NAME_49]	Raise Champion
[SPELL_DESC_49]	Raises an undead lord from his grave
[SPELL_NAME_50]	Hand of Flame
[SPELL_DESC_50]	Strikes enemies in the command radius with fireballs
[SPELL_NAME_51]	Soul Flame
[SPELL_DESC_51]	Increases the XP of nearby troops
[SPELL_NAME_52]	Cauterize
[SPELL_DESC_52]	Heals units in the command radius
[SPELL_NAME_53]	Resist Fire
[SPELL_DESC_53]	Makes nearby units highly resistant to fire-based attacks
[SPELL_NAME_54]	Ring of Fire
[SPELL_DESC_54]	Summons a small but very hot ring of fire
[SPELL_NAME_55]	Firebreath
[SPELL_DESC_55]	Gives nearby units (but not the caster) ranged fire attacks
[SPELL_NAME_56]	Berserker
[SPELL_DESC_56]	Sets fire to friendly units and makes them fight better
[SPELL_NAME_57]	Pillar of Fire
[SPELL_DESC_57]	Calls down a pillar of fire to hit a single enemy unit
[SPELL_NAME_58]	Fire Elemental
[SPELL_DESC_58]	Summons a Fire Elemental to serve the caster
[SPELL_NAME_59]	Armageddon
[SPELL_DESC_59]	Damages units and buildings in a wide area
[SPELL_NAME_60]	Create Item
[SPELL_DESC_60]	Creates an item for the caster to use
[SPELL_NAME_61]	Transmute
[SPELL_DESC_61]	Exchanges one type of resource for another
[SPELL_NAME_62]	Charm
[SPELL_DESC_62]	Gives a small discount on all purchases
[SPELL_NAME_63]	Stone Golem
[SPELL_DESC_63]	Summons a Stone Golem to serve the caster
[SPELL_NAME_64]	Brew Potion
[SPELL_DESC_64]	Creates extra healing potions for the caster to use
[SPELL_NAME_65]	Acquire
[SPELL_DESC_65]	Instantly converts all mines near the caster
[SPELL_NAME_66]	Summon Guardian
[SPELL_DESC_66]	Summons a Guardian Statue to protect your lands
[SPELL_NAME_67]	Disjunction
[SPELL_DESC_67]	Renders items useless for enemy heroes
[SPELL_NAME_68]	Bronze Golem
[SPELL_DESC_68]	Summons a Bronze Golem to serve the caster
[SPELL_NAME_69]	Spellforge
[SPELL_DESC_69]	Doubles the power of the caster's items
[SPELL_NAME_70]	Stoneskin
[SPELL_DESC_70]	Greatly increases the caster's armor rating vs all attacks
[SPELL_NAME_71]	Gem of Wisdom
[SPELL_DESC_71]	Add to the chance of casting your next spell
[SPELL_NAME_72]	Dig
[SPELL_DESC_72]	Decrease the building time for all structures
[SPELL_NAME_73]	Earthpower
[SPELL_DESC_73]	Repairs buildings in the caster's command radius
[SPELL_NAME_74]	Resist Magic
[SPELL_DESC_74]	Makes the caster highly resistant to all magical damage
[SPELL_NAME_75]	Doomstones
[SPELL_DESC_75]	Creates large rocks which strike nearby enemies
[SPELL_NAME_76]	Summon Guardian
[SPELL_DESC_76]	Summons a Guardian Statue to protect your lands
[SPELL_NAME_77]	Resist Missile
[SPELL_DESC_77]	Makes the caster immune to all missiles
[SPELL_NAME_78]	Rune Item
[SPELL_DESC_78]	Creates an item in the caster's inventory
[SPELL_NAME_79]	Stonecall
[SPELL_DESC_79]	Summons a mighty Earth Elemental
[SPELL_NAME_80]	Hand Of Ice
[SPELL_DESC_80]	Shards of ice strike enemies in the command radius
[SPELL_NAME_81]	Storm
[SPELL_DESC_81]	Alters fine weather to thunder and rain
[SPELL_NAME_82]	Ice Armor
[SPELL_DESC_82]	Increases the caster's armor in battle
[SPELL_NAME_83]	Calm
[SPELL_DESC_83]	Removes all magic & psych effects on units near the caster
[SPELL_NAME_84]	Ring Of Ice
[SPELL_DESC_84]	A hail of ice surrounds the caster, causing damage
[SPELL_NAME_85]	Freeze
[SPELL_DESC_85]	Slows down enemy units
[SPELL_NAME_86]	Wall Of Ice
[SPELL_DESC_86]	Summons a small section of an icy wall
[SPELL_NAME_87]	Ice Floe
[SPELL_DESC_87]	The caster gains an icy missile attack that can hit multiple opponents
[SPELL_NAME_88]	Freeze Magic
[SPELL_DESC_88]	Stops all mana regeneration on the map
[SPELL_NAME_89]	Ice Storm
[SPELL_DESC_89]	Strikes nearby enemy units with a powerful hail of ice
[SPELL_NAME_90]	Morph Combat
[SPELL_DESC_90]	Randomly change combat values of nearby units
[SPELL_NAME_91]	Morph Speed
[SPELL_DESC_91]	Randomly change speed values of nearby units
[SPELL_NAME_92]	Morph Health
[SPELL_DESC_92]	Randomly change health values of nearby units
[SPELL_NAME_93]	Morph Damage
[SPELL_DESC_93]	Randomly change damage values of nearby units
[SPELL_NAME_94]	Morph Tower
[SPELL_DESC_94]	Randomly change the stat's of nearby towers
[SPELL_NAME_95]	Drain Mana
[SPELL_DESC_95]	Drains all mana from any unit nearby
[SPELL_NAME_96]	Morph Resources
[SPELL_DESC_96]	Transmute one resource into another
[SPELL_NAME_97]	Increase Casting
[SPELL_DESC_97]	The caster temporarily increases his casting skill in a random spell sphere
[SPELL_NAME_98]	Wild Fire
[SPELL_DESC_98]	Black lightning shoots from the caster, hitting enemy units
[SPELL_NAME_99]	Chaos Plague
[SPELL_DESC_99]	Nearby enemy units have their hit points reduced and are diseased
[SPELL_NAME_100]	Immunity
[SPELL_DESC_100]	The caster become immune to poison and disease for 2 minutes
[SPELL_NAME_101]	Poison Cloud
[SPELL_DESC_101]	Poisons all enemies within command radius
[SPELL_NAME_102]	Summon Wasp
[SPELL_DESC_102]	Summons a Giant Wasp
[SPELL_NAME_103]	Antidote
[SPELL_DESC_103]	Cures all poison and disease on units the caster's command radius
[SPELL_NAME_104]	Venom Touch
[SPELL_DESC_104]	Creatures within the casters command radius gain a Poison attack
[SPELL_NAME_105]	Poison Gate
[SPELL_DESC_105]	Poisons all enemy creatures that are summoned
[SPELL_NAME_106]	Spray Poison
[SPELL_DESC_106]	Sprays venomous arrows at enemies within the casters command radius
[SPELL_NAME_107]	Guardian Naga
[SPELL_DESC_107]	Summons a Naga
[SPELL_NAME_108]	Rot
[SPELL_DESC_108]	Nearby enemies suffer the full penalty for poison/disease. High level enemies may resist this.
[SPELL_NAME_109]	Call of Kargoth
[SPELL_DESC_109]	Summons 8 Spider Queens and 8 Spiders
[SPELL_NAME_110]	Elemental Lore
[SPELL_DESC_110]	The caster gains +10 Resistance for 1 minute
[SPELL_NAME_111]	Defense Lore
[SPELL_DESC_111]	The caster gains +10 Armor for 1 minute
[SPELL_NAME_112]	See Invisible
[SPELL_DESC_112]	The caster can see all invisible units for 4 minutes
[SPELL_NAME_113]	Telepathy
[SPELL_DESC_113]	Newly produced troops gain +10 XP for 2 minutes
[SPELL_NAME_114]	Banish
[SPELL_DESC_114]	Banishes Daemons, Archons & Elementals near the caster. High level enemies may resist this.
[SPELL_NAME_115]	Comprehension
[SPELL_DESC_115]	Skills (bought at buildings) are discounted for 2 minutes
[SPELL_NAME_116]	Call Sage
[SPELL_DESC_116]	Summons a Red, White or Black Mage
[SPELL_NAME_117]	Mind Leech
[SPELL_DESC_117]	Nearby melee troops gain the ability to steal XP from foes (like a Wraith)
[SPELL_NAME_118]	True Sight
[SPELL_DESC_118]	Adds a permanent vision bonus to the caster's side
[SPELL_NAME_119]	Psychic Blast
[SPELL_DESC_119]	All nearby enemies are stunned for a few seconds
[SPELL_NAME_120]	Concentration
[SPELL_DESC_120]	While this spell lasts, you gain +20% to spellcasting chances
[SPELL_NAME_121]	Command
[SPELL_DESC_121]	The area of effect for spells is 25% larger while this spell is in effect
[SPELL_NAME_122]	Enervate
[SPELL_DESC_122]	While this spell lasts, your mana regenerates faster
[SPELL_NAME_123]	Extend
[SPELL_DESC_123]	While this spell lasts, all of your spells double in duration
[SPELL_NAME_124]	Mana Flow
[SPELL_DESC_124]	All of your spells cost 75% mana to cast while this spell lasts
[SPELL_NAME_125]	Corruption
[SPELL_DESC_125]	While this spell lasts, newly summoned enemy creatures may join your side
[SPELL_NAME_126]	Dispel
[SPELL_DESC_126]	Cancel all nearby enemy spells
[SPELL_NAME_127]	Mana Leech
[SPELL_DESC_127]	Drain 6 points of mana from any enemies you kill while this spell lasts.
[SPELL_NAME_128]	Empower
[SPELL_DESC_128]	Spells are cast with 50% greater effect while this spell lasts.
[SPELL_NAME_129]	Destruction
[SPELL_DESC_129]	Causes damage to all nearby troops and buildings (friend and foe) equal to your hero's life points minus 1
[SPELL_NAME_130]	Vigor
[SPELL_DESC_130]	While this spell lasts, your hero's speed and attack speed are increased
[SPELL_NAME_131]	Age
[SPELL_DESC_131]	Decreases the speed of nearby enemy troops
[SPELL_NAME_132]	Life
[SPELL_DESC_132]	Increases the rate on which your hero gains life and mana
[SPELL_NAME_133]	Foresight
[SPELL_DESC_133]	Increases the combat score of your nearby troops
[SPELL_NAME_134]	Springtime
[SPELL_DESC_134]	Stats of your nearby troops are increased
[SPELL_NAME_135]	Decrepify
[SPELL_DESC_135]	Nearby enemy troops are greatly weakened
[SPELL_NAME_136]	Wisdom of Age
[SPELL_DESC_136]	The speed of your unit production is increased for the duration of this spell
[SPELL_NAME_137]	Whispers of Time
[SPELL_DESC_137]	Summons Wraiths to serve you
[SPELL_NAME_138]	Overwork
[SPELL_DESC_138]	Your minefillers' effectivenes is increased for the duration of this spell
[SPELL_NAME_139]	Breath of Dying
[SPELL_DESC_139]	Slays some of nearby enemy troops.
[SPELL_NAME_140]	Infest
[SPELL_DESC_140]	Summons a Giant Rat
[SPELL_NAME_141]	Goblin Horde
[SPELL_DESC_141]	Summons 4 Goblins
[SPELL_NAME_142]	Death Knife
[SPELL_DESC_142]	Hero gains assassination ability
[SPELL_NAME_143]	Magic Sling
[SPELL_DESC_143]	Hero gains Crushing Missile attack for a short time
[SPELL_NAME_144]	Magic Gears
[SPELL_DESC_144]	Increases speed on Siege engines
[SPELL_NAME_145]	Brew Mana
[SPELL_DESC_145]	Converts Mana to extra Mana flask
[SPELL_NAME_146]	Summon Imposter
[SPELL_DESC_146]	Summons a fake hero for the race you are leading in this battle
[SPELL_NAME_147]	Elude
[SPELL_DESC_147]	Hero escapes to a random place on the map
[SPELL_NAME_148]	Goblinate
[SPELL_DESC_148]	Turns enemies into  Goblins
[SPELL_NAME_149]	Sneak Attack
[SPELL_DESC_149]	Makes armies invisible
[SPELL_NAME_150]	Hire Smith
[SPELL_DESC_150]	Hire a Dwarf Smith
[SPELL_NAME_151]	Send Runners
[SPELL_DESC_151]	Summons 2 Dwarf Runners
[SPELL_NAME_152]	Construct
[SPELL_DESC_152]	Builds a Scout tower
[SPELL_NAME_153]	Buy A Round
[SPELL_DESC_153]	Speeds Up Your Dwarves plus a combat bonus
[SPELL_NAME_154]	Mithralite
[SPELL_DESC_154]	Vastly increases the caster's armor rating vs all attacks
[SPELL_NAME_155]	Fortify
[SPELL_DESC_155]	Towers hit points changed to 500
[SPELL_NAME_156]	Call Runelord
[SPELL_DESC_156]	Sumnmons a Runelord to serve you
[SPELL_NAME_157]	Build Siege
[SPELL_DESC_157]	Choose from 4 Seige weapons
[SPELL_NAME_158]	Dwarven Shield
[SPELL_DESC_158]	Dwarven troops get protection from missiles
[SPELL_NAME_159]	Major Fortify
[SPELL_DESC_159]	Tower Hit points changed to 900
[SPELL_DLG_TEXT_00]	Daytime & Fine
[SPELL_DLG_TEXT_01]	Daytime & Raining
[SPELL_DLG_TEXT_02]	Nighttime & Fine
[SPELL_DLG_TEXT_03]	Nighttime & Raining
[SPELL_DLG_TEXT_04]	Air
[SPELL_DLG_TEXT_05]	Earth
[SPELL_DLG_TEXT_06]	Fire
[SPELL_DLG_TEXT_07]	Water
[SPELL_DLG_TEXT_08]	Shadow
[SPELL_DLG_TEXT_09]	Liche
[SPELL_DLG_TEXT_10]	Vampire
[SPELL_DLG_TEXT_11]	Doom Knight
[SPELL_DLG_TEXT_12]	%d Mana
[SPELL_DLG_TEXT_13]	Chance to cast (level %d): %d%%
[SPELL_DLG_TEXT_14]	Ballista
[SPELL_DLG_TEXT_15]	Catapult
[SPELL_DLG_TEXT_16]	Battering Ram
[SPELL_DLG_TEXT_17]	Flame Cannon
[SPELL_HOTKEY_TEXT_0]	(F%d )
